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  • Computing

Computing

Curriculum Champion
P​rimary

Mr A Relph

Subject Leader
S​econdary

Mr T Hutton

 

Curriculum Intent

The goal for the computing/business curriculum is to create an engaging and creative curriculum for all ages to ensure that all children have the opportunity to develop knowledge and use technology to develop the skills for the future.

In primary, we want to provide a high quality computing education that equips pupils to use and apply computing skills, critical thinking and creativity. Children will develop a knowledge of online safety that will help keep them safe in a digital world. Children will see examples of how computing is used in modern daily lives and how to use these skills to achieve a goal.

In secondary we want to use latest technology to create positive learning opportunities and learning environment that supports the ideas and initiative of future developers and entrepreneurs.

D​ownloads

C​urriculum Map

All Through Computing and Business Curriculum Map

Computing Learning Journey

L​earning Journeys

Retail Business Learning Journey

K​nowledge Organisers

Year 1

P​rimary

Year 2

Year 3

Year 4

Year 5

Year 6

Secondary

Year 7 & 8 Programming

Year 8 Data Representation

Year 9 Creating Interactive Multimedia

Year 9 Spreadsheets

Year 10 Creating Interactive Multimedia

Year 11

Curriculum
section

  • Whole School Curriculum
  • Art & Photography
  • Computing
  • Design Technology & Child Development
  • English
  • Humanities
  • Maths
  • Music, Dance & Drama
  • Modern Foreign Languages
  • Physical Education & Health and Social Care
  • Science
  • Personal Development
  • Key Stage 4 Options

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The Grange Academy
Latham Avenue
Runcorn
WA7 5DX

Tel: 01928 562 660
Email: info@thegrangeacademy.co.uk

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